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Cities, Towns and Settlements in Cormyr

A foundation for the Eveningstar campaign

Interactive map of Cormyr

Use the red arrows on locations to gain more information.

Interactive map of Cormyr

Redspring

Redspring is a location known for its rust-red springs, which are tainted by the iron in the surrounding soil, giving the water an unusual taste. Despite its odd water quality, Redspring is a reliable source of water that never fails, even during the coldest winters. The Sunset Stream flows from Redspring to feed the Starwater near its origin.

Historically, Redspring has served as a meeting place for shepherds, but it was abandoned during times when the Stonelands made the northern moors too dangerous. However, it is now experiencing a resurgence and expansion. Chosen by the Crown for new construction, it has a Purple Dragon garrison and is surrounded by earthen ramparts intended to enclose a future town.

Merchants are flocking to Redspring, taking advantage of Crown funds for establishing businesses, although many bring their own hired bodyguards due to concerns about raids from the Stonelands. The presence of four war wizards in a newly built mansion has further attracted newcomers to the area.

Redspring is seen as a land of opportunity, but it lacks amenities for travelers. There is no inn, and the tavern is basic, with patrons standing outside to place orders. The absence of building stones in the vicinity has led to the digging of deep pits for construction material. The town's muddy roads and scattered unfinished buildings add to the transportation challenges.

Despite its potential, Redspring faces the risk of being swept away by harsh winters or renewed Zhentarim activity. However, for those willing to take a gamble or embrace the favor of Tymora, Redspring holds promise as a place where fortunes could be made. 

Suzail

Suzail is the capital of Cormyr and the seat of power for Princess Alusair as she now rules Cormyr as regent until king Azoun V comes of age. It was named after Suzara Obarskyr, the mother of the first king. The city was originally the farm of Ondeth Obarskyr, the father of the first king.

Located on the shores of Lake Dragonmere, Suzail is a large port city and one of the two Cormyrean port cities. A huge variety of trade goods flow through the city. Suzail primarily exports copper bars, grain, furs from the Thunder Peaks and the Storm Horns, and lumber. They trade imported luxury goods such as spices, silk, and citrus fruit.

The city is divided into two distinct districts: the Royal Court, containing the palace, the Royal Gardens, and numerous noble estates. The landward side of Suzail is protected by an 80 ft. wall. The city is further protected by the Citadel of the Purple Dragons as well as three gates which are essentially castles themselves.

Two thousand Purple Dragons are garrisoned in the city and over one hundred War Wizards reside within its wall. 

As of 1372 DR, Suzail had a population of 45,039 with Humans making up 85% of it.

Marsember

Marsember, also known as the City of Spices, is a metropolis and the busiest port in the entire kingdom of Cormyr. The city is located on sandy islands in the swampy west bank of the mouth of the Starwater River. It's a city of trade, with its design making use of canals that double as open sewers. This often causes a stench problem during warm periods but prevents the water from freezing during cold periods.

The city is often shrouded in mist. The individual islands making up much of Marsember have many local names, including Sharmran Isle, also known as Fishgut Rock, and Antanmaran's Isle, whose shape led to the name the Prow.

As of 1368 DR, the population was as high as 46,000 but was reduced to around 36,007 just four years later. The population swells by up to twenty percent each year during the fishing season.

Bledryn Scoril was the crown's representative as of 1372 DR, and the War Wizard Kyler Blackbone also had a hand in running the city. 

All mages entering the city has to register with Ildool or Bledrin Scoril before sundown. Buildings had to be constructed from stone and covered with stucco that had to be replaced whenever deemed necessary by a local inspector.

Immersea

Welcome to Immersea, a small yet bustling town with a population of around 600 folk and about 100 buildings, nestled along Calantar’s Way, between Arabel and Hilp. Though unfortified, it serves as a convenient stopover for travelers—both human and livestock—making their way along this trade route. Immersea is known for its warm hospitality, with a number of quaint inns and taverns ready to offer a night’s rest for the weary.

If you’re looking for a place to stay, you’ll want to check out the Five Fine Fish, the most popular inn in town. Not only does it offer cozy lodging, but it’s also famous for brewing its own ale, which has a loyal following among locals and visitors alike.

The town’s current lord, Samtavan Sudacar, hails from Suzail, a fact that hasn’t exactly endeared him to the townspeople. His governorship has been less than stellar, but Immersea is kept from falling into disarray thanks to his dedicated and more approachable herald, Geldroon Cultspiir.

A key feature of Immersea is Redstone, the impressive ancestral home of the Wyvernspur family, which towers above the rest of the town. Its presence is unmistakable and adds a touch of history to the area.

For a unique local experience, try to catch a glimpse of the Mist Fishers. These early risers set out on the nearby Wyvernwater, casting their draglines and scoop-nets through the morning mists to bring in their daily catch. It’s a peaceful, almost magical sight that offers a true sense of Immersea’s connection to its surroundings.

Whether you're just passing through or planning a short stay, Immersea is a charming, if modest, stop along your journey. Enjoy its inns, ale, and misty mornings by the water—you might find more than just a resting place here.

Cities, Towns and Settlements

Visit the settlement of Cormyr

Nestled in the heart of Faerûn, the Kingdom of Cormyr is a land of ancient oaths, noble legacies, and enduring resilience. From the towering walls of Suzail, where King Azoun IV’s court presides over a realm of chivalry and honor, to the quiet fishing villages dotting the shores of Wyvernwater, Cormyr’s cities and settlements form a tapestry woven with history, intrigue, and the diverse cultures of its people.

In every settlement across Cormyr, from bustling trade hubs to secluded hamlets, there lies a unique story waiting to be told. Each town bears its own blend of influences—traces of dragonfire, elven magic, and the indelible marks of wars both won and lost. Here, in this guide to Cormyr’s cities, towns, and villages, you’ll discover the varied lives of its folk: the loyal Purple Dragons who guard the realm, the merchants who bring prosperity to its marketplaces, and the common folk who, with quiet strength, call these lands their home. 

Here is our simple guide for you as a traveler in our fair land.