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Cities, Towns and Settlements in Cormyr

A foundation for the Eveningstar campaign

Interactive map of Cormyr

Use the red arrows on locations to gain more information.

Interactive map of Cormyr

Arabel

Arabel, often referred to as the “Caravan City” or the “Granary of the North”, is a fortified city located in northern Cormyr. It stands at an important crossroads and serves as a major trade center. The city is about 30 miles east of Eveningstar and is one of the three greatest cities of Cormyr, after the capital, Suzail, and its sister-city, Marsember.

Arabel’s major exports include coal, horses, dry red wine, a strong bitter black beer known as “Bitter Black”, and cheese1. Unlike other Cormyrian cities, inhabitants of Arabel, even mercenaries, are allowed to keep their weapons unbound.

The city is known for its constant storage of food for winter in its cellars and attics. Dry firewood is also piled along the insides of the city walls before snow accumulates too much around Arabel.

Arabel has a rich history and has maintained a degree of independence since its inception as a logging camp. It has experienced multiple rebellions and secessions throughout its history.

Battlerise

Battlerise, a hamlet, derives its name from the hill adorned with the remains of a castle, situated to the west of the Darkflow River just south of the Way of the Manticore. In the past, this village suffered at the hands of monsters from the Vast Swamp and marauding lizardmen along the Darkflow's murky waters. Consequently, its population dwindled to a handful of resilient turnip farmers and a solitary waystation enclosed by a palisade, amidst the overgrown ruins of abandoned cottages.

The Margar family operates the waystation, offering fresh horses to travelers in exchange for tired ones or selling steeds outright. Over the years, several noble families considered rebuilding the hill's keep as their residence and a trade hub with Sembia. However, all such attempts were abandoned due to unsettling encounters with smugglers, dark cults, or rumors of undead activity.

Originally known as Battlegate, the castle was the seat of the now-extinct Auantiver noble family and is notorious for its haunted reputation. Recent rumors suggest that the Cult of the Dragon has taken refuge in its vaults, employing mysterious spells to conjure ghostly dragon apparitions and reanimating human and monster skeletons and zombies to deter visitors from approaching the castle.

Blustich

Blustich is a quaint village nestled along the western bank of the Wyvernflow, where the Hermit's Wood gracefully meets the river. The villagers make their livelihood through a combination of fishing, hunting in the lush woods, and farming. One of the village's unique characteristics is its tradition of windraising dances, which have the remarkable ability to summon powerful gusts of wind. These winds are strong enough to shower the village with an abundance of hickory nuts from the trees lining the Wood, often filling baskets with the harvest.

However, for passing travelers, Blustich offers little of note beyond its windraising dances and natural surroundings. While the village holds its own charm and traditions, it may not be a significant destination for those seeking more varied or bustling attractions.

Bogbrook

Bogbrook, a rural village of about 800 inhabitants, derives its name from a spring that forms a marsh and a brook leading to the Starwater River. In the past, the villagers were considered unsophisticated, earning them the nickname "Bogbrook country bumpkins." However, today the village is renowned for its abundant crops of marrows and melons, which are sent to markets in Marsember daily. Bogbrook is also known for its unique and fiery black wine called "utterdark" or "black Bogbrook water." This wine is produced through a closely guarded secret process and has a distinctive almost salty taste. It's not universally enjoyed, but it has its aficionados in various regions, including Sembia, Westgate, Amn, Chessenta, and Waterdeep. Utterdark's potent flavor makes it useful in marinades, often favored by ship quartermasters on the Sea of Fallen Stars.

Utterdark is sold in ceramic bottles, typically priced at 1 gp in Bogbrook, but its value increases significantly when sold in other regions, fetching up to six times its original price in Waterdeep.

Bogbrook itself is characterized by tall grasses, bogs, and muddy tracks. Safe paths are marked with posts, although leaning posts indicate treacherous terrain. The village's cottages are built in a garden hill style, surrounded by melon patches and cranberry bogs. Some families use small skiffs to fish for various aquatic creatures in the wetlands.

Notable landmarks in Bogbrook include the Utter Inn, where utterdark wine is served, and the leaning tower of Thelgarl the Thaumaturge, a long-abandoned wizard's home believed to be haunted. Thelgarl's tower stands alone in a dark pool and is avoided by the locals due to its eerie reputation.

However, for passing travelers, Blustich offers little of note beyond its windraising dances and natural surroundings. While the village holds its own charm and traditions, it may not be a significant destination for those seeking more varied or bustling attractions.

Bospir

A quintessential sheep market town, is a collection of dusty cottages situated at a trailmoot amidst numerous sheep and cattle ranches, centered around three deep wells. It's primarily accessible via a well-traveled road that connects it to the East Way in the north. The town is permeated with the unmistakable scent of sheep dung.

Bospir may not be the most inspiring destination for travelers unless they have a passion for wool, an appetite for lamb, or an interest in buying and selling livestock. The Drover's Inn is the sole option for overnight accommodations, although several rooming houses offer lodgings on a tenday basis. The Nightbleat Tavern, known for lively and sometimes rowdy gatherings, frequently witnesses drunken brawls, especially among sheepshearers. The tavern's name reflects Bospirian humor, demonstrating the locals' wit and character.

Redspring

Redspring is a location known for its rust-red springs, which are tainted by the iron in the surrounding soil, giving the water an unusual taste. Despite its odd water quality, Redspring is a reliable source of water that never fails, even during the coldest winters. The Sunset Stream flows from Redspring to feed the Starwater near its origin.

Historically, Redspring has served as a meeting place for shepherds, but it was abandoned during times when the Stonelands made the northern moors too dangerous. However, it is now experiencing a resurgence and expansion. Chosen by the Crown for new construction, it has a Purple Dragon garrison and is surrounded by earthen ramparts intended to enclose a future town.

Merchants are flocking to Redspring, taking advantage of Crown funds for establishing businesses, although many bring their own hired bodyguards due to concerns about raids from the Stonelands. The presence of four war wizards in a newly built mansion has further attracted newcomers to the area.

Redspring is seen as a land of opportunity, but it lacks amenities for travelers. There is no inn, and the tavern is basic, with patrons standing outside to place orders. The absence of building stones in the vicinity has led to the digging of deep pits for construction material. The town's muddy roads and scattered unfinished buildings add to the transportation challenges.

Despite its potential, Redspring faces the risk of being swept away by harsh winters or renewed Zhentarim activity. However, for those willing to take a gamble or embrace the favor of Tymora, Redspring holds promise as a place where fortunes could be made. A more comprehensive entry on Redspring is expected in future guidebooks.

Suzail

Suzail is the capital of Cormyr and the seat of power for Princess Alusair as she now rules Cormyr as regent until king Azoun V comes of age. It was named after Suzara Obarskyr, the mother of the first king. The city was originally the farm of Ondeth Obarskyr, the father of the first king.

Located on the shores of Lake Dragonmere, Suzail is a large port city and one of the two Cormyrean port cities. A huge variety of trade goods flow through the city. Suzail primarily exports copper bars, grain, furs from the Thunder Peaks and the Storm Horns, and lumber. They trade imported luxury goods such as spices, silk, and citrus fruit.

The city is divided into two distinct districts: the Royal Court, containing the palace, the Royal Gardens, and numerous noble estates. The landward side of Suzail is protected by an 80 ft. wall. The city is further protected by the Citadel of the Purple Dragons as well as three gates which are essentially castles themselves.

Two thousand Purple Dragons are garrisoned in the city and over one hundred War Wizards reside within its wall. 

As of 1372 DR, Suzail had a population of 45,039 with Humans making up 85% of it.

Marsember

Marsember, also known as the City of Spices, is a metropolis and the busiest port in the entire kingdom of Cormyr. The city is located on sandy islands in the swampy west bank of the mouth of the Starwater River. It's a city of trade, with its design making use of canals that double as open sewers. This often causes a stench problem during warm periods but prevents the water from freezing during cold periods.

The city is often shrouded in mist. The individual islands making up much of Marsember have many local names, including Sharmran Isle, also known as Fishgut Rock, and Antanmaran's Isle, whose shape led to the name the Prow.

As of 1368 DR, the population was as high as 46,000 but was reduced to around 36,007 just four years later. The population swells by up to twenty percent each year during the fishing season.

Bledryn Scoril was the crown's representative as of 1372 DR, and the War Wizard Kyler Blackbone also had a hand in running the city. 

All mages entering the city has to register with Ildool or Bledrin Scoril before sundown. Buildings had to be constructed from stone and covered with stucco that had to be replaced whenever deemed necessary by a local inspector.

High Horn

High Horn is a formidable fortress located atop the highest peak in the Dragonjaw line of peaks. It serves as Cormyr's western gate, guarding the pass through the Storm Horns. While its importance to the realm has diminished over time, it remains the mightiest castle in Cormyr. The fortress covers the entire peak, featuring multiple layers of defenses. It has a moat, walls, inner and outer wards, stables, armories, and guesthouses for travelers. Few outsiders have seen the castle's magnificent banquet hall, as most are sent to its dungeons or await questioning by war wizards and Purple Dragons.

High Horn houses around 400 soldiers, including archers, knights, and mixed troops, under the command of Lord Commander Thursk Dembarron. War Wizards also use it as a base, ensuring magical support for its defenses. The fortress guards the road to the West, preventing border raiders and lizardmen from entering through the pass and providing security for nearby gem mines. While it offers basic accommodations for travelers, the atmosphere is disciplined, reflecting the need to bolster defenses due to the growing strength of the Zhentarim to the west. Despite its imposing nature, High Horn has never faced a major siege or attack.

Immersea

Welcome to Immersea, a small yet bustling town with a population of around 600 folk and about 100 buildings, nestled along Calantar’s Way, between Arabel and Hilp. Though unfortified, it serves as a convenient stopover for travelers—both human and livestock—making their way along this trade route. Immersea is known for its warm hospitality, with a number of quaint inns and taverns ready to offer a night’s rest for the weary.

If you’re looking for a place to stay, you’ll want to check out the Five Fine Fish, the most popular inn in town. Not only does it offer cozy lodging, but it’s also famous for brewing its own ale, which has a loyal following among locals and visitors alike.

The town’s current lord, Samtavan Sudacar, hails from Suzail, a fact that hasn’t exactly endeared him to the townspeople. His governorship has been less than stellar, but Immersea is kept from falling into disarray thanks to his dedicated and more approachable herald, Geldroon Cultspiir.

A key feature of Immersea is Redstone, the impressive ancestral home of the Wyvernspur family, which towers above the rest of the town. Its presence is unmistakable and adds a touch of history to the area.

For a unique local experience, try to catch a glimpse of the Mist Fishers. These early risers set out on the nearby Wyvernwater, casting their draglines and scoop-nets through the morning mists to bring in their daily catch. It’s a peaceful, almost magical sight that offers a true sense of Immersea’s connection to its surroundings.

Whether you're just passing through or planning a short stay, Immersea is a charming, if modest, stop along your journey. Enjoy its inns, ale, and misty mornings by the water—you might find more than just a resting place here.

Cities, Towns and Settlements

Visit the settlement of Cormyr

Nestled in the heart of Faerûn, the Kingdom of Cormyr is a land of ancient oaths, noble legacies, and enduring resilience. From the towering walls of Suzail, where King Azoun IV’s court presides over a realm of chivalry and honor, to the quiet fishing villages dotting the shores of Wyvernwater, Cormyr’s cities and settlements form a tapestry woven with history, intrigue, and the diverse cultures of its people.

In every settlement across Cormyr, from bustling trade hubs to secluded hamlets, there lies a unique story waiting to be told. Each town bears its own blend of influences—traces of dragonfire, elven magic, and the indelible marks of wars both won and lost. Here, in this guide to Cormyr’s cities, towns, and villages, you’ll discover the varied lives of its folk: the loyal Purple Dragons who guard the realm, the merchants who bring prosperity to its marketplaces, and the common folk who, with quiet strength, call these lands their home. 

Here is our simple guide for you as a traveler in our fair land.