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Jelde Asturien - priest of Lathander


Jelde Asturien is a middle-aged human male with a dignified and commanding presence. He stands tall and is well-built, with greying hair and a clean-shaven chin. He wears richly adorned vestments of the clergy of Lathander, symbolizing his prominent status within the faith. He carries a staff with a symbol of the rising sun at its head, which serves as both a holy symbol and a formidable weapon.

Roleplaying tips

Jelde is a wise and compassionate individual who exudes a calming aura. As a prominent member of the clergy of the temple in Eveningstar, he is very knowledgeable about the teachings of Lathander, religion, and history and can offer invaluable advice to adventurers seeking guidance and knowledge. For more info see DND 5E downtime Activities

He has been known to work with the Company of the Singing Dawn, or to gather a band himself if needed and venture into the Stonelands to bring the light to dark lands or help start new ventures in the area bringing civilization a little deeper into the area. Currently he is mostly helping the Crown get the surrounding land back under its rule.

Key Info

Jelde Asturien is a prominent member of the clergy of Lathander in Eveningstar. He is known for his past exploits as an adventurer, during which he acquired powerful artifacts and honed his skills. Despite his achievements, he remains humble and dedicated to serving Lathander and protecting the realm from darkness.


Jelde Asturien is devoutly dedicated to the service of Lathander and is driven by a desire to bring light and hope to the world. He is kind and empathetic, always willing to lend a helping hand to those in need. However, he can also be stern and unwavering in the face of darkness, and he will not hesitate to take decisive action to protect his allies and defeat evil.


Jelde Asturien, formerly known as Semoor Wolftooth, hails from Espar village and embarked on a journey to seek fortune alongside notable companions Florin Falconhand, Doust Sulwood, and Islif Lurelake. During their adventures, he experienced a profound spiritual awakening and found his calling as a cleric of Lathander, the Morninglord. To fully embrace his new path, he adopted the name "Jelde Asturien."

Throughout his journeys, Jelde became involved in various heroic endeavors, including the creation of a secret vault beneath House Ammath in Glim-Gardens and serving as seneschal of the Twisted Tower of Ashaba in Shadowdale. These experiences shaped him into a seasoned adventurer and devoted servant of Lathander.

Jelde Asturien - priest of Lathander
Jelde Asturien - priest of Lathander


"In the embrace of Lathander's light, we shall prevail against the darkness."

Stat block

Jelde Asturien

Medium humanoid (human), lawful good

Armor Class 17 (splint armor, shield)
Hit Points 72 (9d8 + 27)
Speed 30 ft.

STR 14 (+2), DEX 10 (+0), CON 16 (+3), INT 12 (+1), WIS 18 (+4), CHA 16 (+3)

Saving Throws Wisdom +7, Charisma +6
Skills Insight +7, Religion +5
Senses passive Perception 14
Languages Common, Celestial
Challenge 9 (5,000 XP)

Divine Domain (Life). Jelde's healing spells are more potent. Whenever he uses a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

Channel Divinity (1/Short Rest). Jelde can use his Channel Divinity to Turn Undead and Preserve Life.

Spellcasting. Jelde is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): Sacred Flame, Guidance, Light

1st level (4 slots): Bless, Cure Wounds, Sanctuary

2nd level (3 slots): Lesser Restoration, Spiritual Weapon

3rd level (3 slots): Beacon of Hope, Spirit Guardians

4th level (3 slots): Death Ward, Guardian of Faith

5th level (1 slot): Flame Strike


Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if wielded with two hands.

Healing Word (3/Day). As a bonus action, Jelde chooses one creature he can see within 60 feet of him. That creature regains 2d4 + 4 hit points.