Jelde Asturien - priest of Lathander
Appearance
Roleplaying tips
He has been known to work with the Company of the Singing Dawn, or to gather a band himself if needed and venture into the Stonelands to bring the light to dark lands or help start new ventures in the area bringing civilization a little deeper into the area. Currently he is mostly helping the Crown get the surrounding land back under its rule.
Key Info
Personality
Background
Jelde Asturien, formerly known as Semoor Wolftooth, hails from Espar village and embarked on a journey to seek fortune alongside notable companions Florin Falconhand, Doust Sulwood, and Islif Lurelake. During their adventures, he experienced a profound spiritual awakening and found his calling as a cleric of Lathander, the Morninglord. To fully embrace his new path, he adopted the name "Jelde Asturien."
Throughout his journeys, Jelde became involved in various heroic endeavors, including the creation of a secret vault beneath House Ammath in Glim-Gardens and serving as seneschal of the Twisted Tower of Ashaba in Shadowdale. These experiences shaped him into a seasoned adventurer and devoted servant of Lathander.
Quote
Stat block
Jelde Asturien
Medium humanoid (human), lawful good
Armor Class 17 (splint armor, shield)
Hit Points 72 (9d8 + 27)
Speed 30 ft.
STR 14 (+2), DEX 10 (+0), CON 16 (+3), INT 12 (+1), WIS 18 (+4), CHA 16 (+3)
Saving Throws Wisdom +7, Charisma +6
Skills Insight +7, Religion +5
Senses passive Perception 14
Languages Common, Celestial
Challenge 9 (5,000 XP)
Divine Domain (Life). Jelde's healing spells are more potent. Whenever he uses a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
Channel Divinity (1/Short Rest). Jelde can use his Channel Divinity to Turn Undead and Preserve Life.
Spellcasting. Jelde is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): Sacred Flame, Guidance, Light
1st level (4 slots): Bless, Cure Wounds, Sanctuary
2nd level (3 slots): Lesser Restoration, Spiritual Weapon
3rd level (3 slots): Beacon of Hope, Spirit Guardians
4th level (3 slots): Death Ward, Guardian of Faith
5th level (1 slot): Flame Strike
Actions
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if wielded with two hands.
Healing Word (3/Day). As a bonus action, Jelde chooses one creature he can see within 60 feet of him. That creature regains 2d4 + 4 hit points.