Baskar Lendo - Sage and bookstore owner
Appearance
Roleplaying tips
Key Info
Personality
Despite his anxious demeanor, Baskar is earnest and kind-hearted. He genuinely enjoys his work, whether it be studying the complex genealogies of Cormyr's nobility or putting together the latest edition of the Cormyr Clarion. While he loves uncovering and sharing secrets, he maintains a strict ethical code, never sharing information that might harm someone's reputation unjustly.
Baskar is also rather meticulous and particular about his work. His shop may appear crowded and chaotic to an outsider, but to Baskar, it's organized chaos where he knows exactly where everything is. His perfectionism can sometimes make him a bit fussy, especially when it comes to the quality of his inks and parchments. However, this dedication to his craft is precisely what makes Baskar the respected sage he is today.
Background
Once a mere enthusiast, Baskar has spent years transforming himself into a respected sage of Cormyr's history, folklore, and genealogies. He converted a former granary into his print shop and residence, providing him a haven to delve deeper into the past and present of Cormyr. He is particularly interested in the lives and actions of nobles and adventurers, considering their deeds and misdeeds a rich source of history.
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Stat block
Baskar Lendo
Medium humanoid (human), neutral good
Armor Class 10 (unarmored)
Hit Points 9 (2d8)
Speed 30 ft.
STR 8 (-1), DEX 10 (+0), CON 10 (+0), INT 16 (+3), WIS 12 (+1), CHA 14 (+2)
Skills: History +5, Investigation +5
Senses: passive Perception 11
Languages: Common, Elvish
Challenge: 1/8 (25 XP)
Special Traits:
Historical Knowledge: Baskar can double his proficiency bonus on any Intelligence (History) check he makes that involves historical events, nobility, and adventurers in Cormyr.
Gossip Monger: Baskar is adept at inserting and interpreting hidden messages in his rumor column. He has advantage on Intelligence (Investigation) checks made to decipher cryptic messages.
Actions:
Dagger: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.